183 lines
3.6 KiB
C++
183 lines
3.6 KiB
C++
#include "TBST.h"
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#include <iostream>
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#include "TTreeQueue.h"
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void TBST::destroy(Node *node)
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{
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if (!node)
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return;
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destroy(node->left);
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destroy(node->right);
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delete node->data;
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delete node;
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}
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void TBST::Insert(const int key, TEmployee *data)
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{
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root = insert(root, key, data);
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}
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Node* TBST::insert(Node* node, const int key, TEmployee *data)
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{
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if (node == nullptr) {
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auto* n = new Node{key, data, nullptr, nullptr};
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return n;
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}
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if (key < node->key)
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node->left = insert(node->left, key, data);
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else if (key > node->key)
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node->right = insert(node->right, key, data);
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else
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std::cout << "Error with node insertion" << std::endl;
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return node;
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}
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TEmployee *TBST::Search(int key) const
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{
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const Node* result = search(root, key);
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return result ? result->data : nullptr;
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}
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Node* TBST::search(Node* node, const int key)
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{
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if (node == nullptr)
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return nullptr;
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if (key == node->key)
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return node;
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if (key < node->key)
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return search(node->left, key);
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else
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return search(node->right, key);
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}
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void TBST::Delete(const int key)
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{
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root = remove(root, key);
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}
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Node *TBST::remove(Node *node, const int key)
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{
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if (node == nullptr)
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return nullptr;
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if (key < node->key)
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node->left = remove(node->left, key);
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else if (key > node->key)
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node->right = remove(node->right, key);
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else {
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// No children
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if (node->left == nullptr && node->right == nullptr) {
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delete node->data;
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delete node;
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return nullptr;
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}
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// Right child only
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if (node->left == nullptr) {
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Node* child = node->right;
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delete node->data;
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delete node;
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return child;
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}
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// Left child only
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if (node->right == nullptr) {
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Node* child = node->left;
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delete node->data;
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delete node;
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return child;
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}
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// Two children
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else {
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Node* minRight = findMin(node->right);
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node->key = minRight->key;
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node->data = minRight->data;
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node->right = remove(minRight->right, minRight->key);
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}
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}
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return node;
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}
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Node* TBST::findMin(Node* node)
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{
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while (node && node->left)
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node = node->left;
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return node;
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}
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/// Traversals
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/// Private helpers
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void TBST::preorder(const Node* node)
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{
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if (!node)
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return;
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std::cout << "[" << node->key << "] ";
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preorder(node->left);
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preorder(node->right);
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}
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void TBST::inorder(const Node* node)
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{
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if (!node)
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return;
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inorder(node->left);
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std::cout << "[" << node->key << "] ";
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inorder(node->right);
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}
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void TBST::postorder(const Node *node)
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{
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if (!node)
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return;
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postorder(node->left);
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postorder(node->right);
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std::cout << "[" << node->key << "] ";
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}
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void TBST::levelorder(const Node* node)
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{
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if (!node)
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return;
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TTreeQueue q;
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q.Enqueue(const_cast<Node*>(node));
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while (!q.IsEmpty()) {
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const Node* cur = q.Dequeue();
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std::cout << "[" << cur->key << "] ";
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if (cur->left)
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q.Enqueue(cur->left);
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if (cur->right)
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q.Enqueue(cur->right);
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}
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}
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void TBST::Inorder() const
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{
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inorder(root);
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std::cout << std::endl;
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}
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void TBST::Preorder() const
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{
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preorder(root);
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std::cout << std::endl;
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}
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void TBST::Postorder() const
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{
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postorder(root);
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std::cout << std::endl;
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}
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void TBST::LevelOrder() const
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{
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levelorder(root);
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std::cout << std::endl;
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}
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